Ok, so a while back I played Episode 1 of Telltale’s Game of Thrones, and I had promised to do a playthrough of succeeding episodes. However, I haven’t really done that to date, partly through being busy, and partly because the game’s excellent use of moral choices (even ones that don’t have a major ludic impact) made me surprisingly anxious about moving on before I’d “perfected” my choices from Episode 1 – what if I saved Bowen? What if I learned more about the North Grove? Etc.
I’ve finally mustered up the free time and willpower to finish what I started, so beginning at 8:00 PM Eastern I’m going to be live-blogging my playthrough of the series. Instead of a detailed writeup after the fact, I’ll be writing a continuous stream of bulleted commentary as I go, and updating the posted version:
Episode 1: Starting at 8:00 PM Eastern
– ok…firing it up.
– Back at the Red Wedding again…this time, I decided to be nice to Squire Bowen and save his life, for all his anti-pig farmer prejudices. Basically, my policy this play-through is to see to what extent I can make decisions that’ll move these minor characters into appearing later where they wouldn’t otherwise.
– Also, decided not to ask about the North Grove, on the grounds that the maester is probably the traitor within House Forrester, and that the writers aren’t going to tell me anything important yet about this storyline, so I might as well wait.
– this game desperately needs a skip-ahead function on subsequent replays.
– decided to kill the Whitehill soldier, since war with the Whitehills seems pretty inevitable and, from the Forresters’ viewpoint, eminently practical. I don’t think this guy shows up again, anyway. Oh, also, apparently you could kill someone with the pitchfork, which is weird because it never worked last time.
– can’t help noticing that for all that Duncan talks about supporting Ethan, sending Gared to the Wall really undermined him, both within and without…
– ok, done with Gared’s setup. Now on to Ethan, who’ve I’ve decided to play in total DGAF mode, since he’s going to die regardless. Presentism in action – even though it doesn’t change how the game will go, it definitely leads to a different experience.
– how does Ethan not know what a milksop is? Seems like a common idiom.
– also, Talia’s “never change” thing is really dumb.
– so much more fun telling Lord Whitehill to go fuck himself than trying to reason with him.
– now, on to my next task, Mira’s section, which is honestly the best of the episode. Definitely going to side with Margaery, as she’s the better long-term bet.
– if they ever do an HD remake of this game, for gods’ sake remodel Natalie Dormer’s face. Whoever did it the first time fucked up.
– This time round the discussion with Cersei, I emphasized the Warden title, which seemed to work a bit better than before. Also, sided with Margaery, because Joffrey’s not going to be around for much longer, and I’ll have much more luck with her than with him.
– Decided to let Sera stay this time. After all, the request to Joffrey means it’s not going to be a secret, and it seems like having Sera on your side is useful in Ep 3.
– blatant reuse of the muttonchopped Bolton soldier…given that I rammed a pitchfork through his neck, I don’t think he’s still around.
– sending Eric to the Wall again, see if he shows up before Gared leaves, but I doubt it.
– Going to pick Ser Royland, because honestly diplomacy isn’t a good idea with patent bad actors like the Whitehills and the Boltons. Not that it’s going to make a difference to Ramsay. Also, I noticed that Ser Royland can be brought to heel pretty easily if you just act tough to him.
– Also, incredibly satisfactory to be as big of an asshole to Ramsay as I can muster. Lord Ethan the Brave!
– Taking the key and seal because now I know they are badly needed in Ep 2….which I’ll start tomorrow morning, since I had a really early start today.
– well, Asher is much more fun, right off the bat. And Beskha is awesome.
– always flip the table. Life is better with flipped tables.
– I like this fight, the choreography is fun, the music is great, etc. But at least on my computer, it’s really random and unpredictable whether hammering the key actually picks up in time.
– well, it took like 18 tries, but I managed to hold my own in the fight. And now I’m out 800 dragons. Sellswording ain’t easy.
– Rodrik’s introduction is interesting…for all those who said he was basically a clone of Robb, here’s a very different story, about a young man permanently marked by the war, who now has to live in the peace. Decided to walk on my own two feet, because A. it doesn’t change anything and is more about your perception of Rodrik’s character than any consequence, and B. I liked the wooden sword.
– arrived at Castle Black; decided to tell the truth to Frostfinger(s), because on your first day in a penal legion, not a bad thing to have people think you’re a killer.
– I really like the scene where Rodrik has to make the walk to the Great Hall – the mix of reactions, the combination of people being glad to see you, shocked that you’re alive, scorning your injuries, etc. is very evocative.
– decided to starve out the Whitehills. Giving them wine definitely doesn’t work with Rodrik’s intended, and it’s not like peace is going to break out any time now.
– definitely going to forge the letter. The family matters more than Margaery, who actually isn’t that forthcoming with help despite her protestations. So, if I have to lose her friendship, an army isn’t a bad thing to trade it for.
– Ok, pausing it there. Need to prep for class tomorrow, etc. Back this evening!