RFTIT Tumblr Weekly Roundup

shipbooks

Hello folks, it’s that time of the week again! I’m 5200 words into the Politics of the Iron Islands essay and I have a couple pages roughed out of Davos II, but in the meantime, what do we have on the Tumblrs?

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14 thoughts on “RFTIT Tumblr Weekly Roundup

  1. Eleanor says:

    Hey, not sure if this is something you’ve talked about doing, but I’ gave up watching the TV show a couple of years ago and have been trying to avoid ‘spoilers’ about what may happen in the books based on the TV show. Is there any chance you could develop some kind of tag or asterix or whatever if a post is going to refer to knowledge garnered from the show? I just got massively spoilered in that White Walkers post and am kind of annoyed about it. Not your fault, I know, but I do really enjoy your analysis and would like to not have to completely section myself off from internet fandom until all the books are out!

    • I’ve been using a pretty consistent spoiler policy since day one that all posts contain spoilers from both book and show.

      My mistake for not adding the warning onto the Tumblr roundups, tho.

  2. Byz says:

    The thing with the CK2 map is that it must balance gameplay with lore (hence all the major bannermen being sworn to other houses) and thus it doesn’t propose itself as 100% accurate. As for the made up names, a lot of houses have no named seats that need to be guessed and it’s a good idea to name a duchy after “itself”, not after its seat, again for gameplay reasons (duchies changing hands between vassals, for instance).

  3. Brett says:

    I could see why the Others weren’t used as first. The Hammer of the Waters seems to be a one-and-done magic – you use it, it either drowns or swamps the land, and that’s it. The Others, on the other hand, can grow in power and bring the night with them the stronger they get – it’s like the difference between using a massive bomb versus unleashing a biological weapon.

    The time lag could be because the First Men genuinely surprised them with the peace offering, so they locked the Others away but didn’t destroy them (what if the First Men backslid?). Then some giant magical calamity happens, they break free and throw the seasons out of whack (or the seasons going out of whack lets them break free), and so on and so forth.

    No idea about Essos, although if it really was cold enough for the Rhoyne to freeze really far south, then maybe it was cold enough for the Others to cross a frozen Narrow Sea.

    • There’s also the possibility that the Children didn’t develop the White Walkers until after the pact. The procedure may do something completely different to Children and only discovered what it did to people after the war ended.

      • Brett says:

        Definitely possible, since the war between the Children and the First Men went on for a long, long time before peace occurred.

    • I don’t know if I would call the Hammer of Waters one and done – not only did the Children do it twice, but it has a long-term impact on the land.

      And if you’re in enough of an existential crisis to use the one, why not the other?

      • Brett says:

        But each one was still a finite act of magic. It’s not like the Westeros had recurring issues with tsunamis after using it tied into the original spells.

        And if you’re in enough of an existential crisis to use the one, why not the other?

        Because the Hammer of Waters ultimately failed, or rather it appeared to fail because the Children couldn’t sever the land link between the North and South. There’d be no hope left of creating a sanctuary from the First Men’s expansion.

  4. thatrabidpotato says:

    I’ve always understood the invented vassals to be ones that accounted for areas of land with no lord in the text, such as the coast of the Vale along the Bay of Crabs. I love the CK2 mod, though I rarely play because of how it gets wrecked every time Paradox releases a minor update.

  5. The other thing to remember with CK2 is that actually, every named piece of land that you see contains more fiefs (forts, temples, cities, trade posts, castles etc) than what you can see on the map. IIRC in order to find Oxcross you need to open the region with the weird made up name, and one of the fiefs that are buildable there is named Oxcross, same with Castamere.

    To give an example with the real world map (I’m more familiar with it), Taranto, while being located southwest on the map of where it actually is (lol) then contains the bishropic of Mottola, the city of Taranto, and I don’t remember which bullshit name they chose for the castle (maybe Molfetta?).

    Haven’t played CK2 AGOT in a while, so there might have been changes.

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